#Essence
#Experience from
#Trustworthy
It was our company that Kasandra Ates, made first steps in the profession in. For two years, had managed to significantly improve qualifications and got used to the mechanics of @UE4 framework. Had proved to be a diligent and responsible employee, characterized by great creativity. Quick learner for sure. The world of games and new technologies is close to Kasandra heart.
Tomasz Mandzyn
VRTierOne - Lead Director
#Technologies
VR (UX)
Vive, Valve, Oculus
UE4/5
BPs, GA System, MVVM, Slate, CommonUI, HLSLNodes, UMG, BehaviorTree
Python
API's handling and automatization
GODOT
GDScripts
C++
SDL2, Cocos2dx, STL
SQL
all
Coding
Game Design
Trimwind Game
- Release Date : Dec 26, 2017
- Skills : C++, SDL2, SFML
The prototype of a simple 2D Arcade-Adventure platform game, where the player is Wergran who reaches the Glimmers territory. Everything is about running from the main enemy (glimmer), and collecting flames to reach new levels. The player can use environment (bushes) to hide from their enemy. The game was written from blank without any game engines. Audio Manager, Collision, Sprite Animation etc, were written entirely by me. I also created an Editor in SFML for this game, where I could add collisions, objects, or spawns. The project was mainly my programming training. This project took me about a year to develop.
Features I'm most proud of:
FuelOut
- Release Date : Nov 20, 2018
- Skills : Level Design, Game Design, Scripts
FuelOut is a sandbox desert style map where the player is looking for one of the last safe zones in region. The lore is simple with a small twist. "Support team" that communicates with the player via messages, leads the player through the story. The player can go wherever they want, but must complete the mission before the night falls. For me, this map was an experimental place, where I could test my ideas without making the whole game.
Main Features: